THE QUESTORY OF ROOT KARBUNKULUS
Young Root Karbunkulus gets an invitation to participate in ‘the coolest scavenger hunt of all time!’ Finally, her chance! She can escape the Aunts and prove once and for all there’s no stinkin’ “L” on her forehead! So what if she’s up against hundreds of other kids. It can’t be worse than murder ball. The rules say teams of three. Okay, okay her appointed team mates, Lian and Dwyn are screws-in-the-temples annoying…but livable…and really no worse than Goatface Kor or Hilly Punyun who, forget the panties, has a tiara for each day of the week. More rules: Can’t use magic on competitors. Doh! Oh well, at this point her magic is of the non-existent variety anyhow so…next! The first item up for grabs is the Miist of Kalliope, apparently some dead magician’s elixir. No prob. But wait. Out of hundreds of teams, there are only six of these Miists to be found? Leaving only six teams left to go after the next item? Then five, four, three, two…woah…this could get ugly….hmmm…compete and win…or go back to exfoliating those hard, crusted entities called Auntie Octavia’s feet?
Root Karbunkulus accepts the invitation. It will be a race of many, many hated things. But it will also be a contest of courage, friendship and the rising of soul. Within it Root will learn the terrifying truth behind the mysterious items. She will also discover, to her horror that she is not a player in an innocent kid’s race but a pawn in a vicious adult game that will readily send its champion into the profiteering hands of the enemy.